I`ve been working on this as a side proyect that turned out to be one of my main ones. It was sculpted in Zbrush, Retopologized in Maya, Textured in Substance, Rigged and posed in Blender and finaly put into Unreal to do these renders with enviroment. The other renders were made in Arnold.
The original concept is from the incredible artist Baldi Konijn
https://www.artstation.com/baldi-konijn
Turnaround