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Demon Pawn

I`ve been working on this as a side proyect that turned out to be one of my main ones. It was sculpted in Zbrush, Retopologized in Maya, Textured in Substance, Rigged and posed in Blender and finaly put into Unreal to do these renders with enviroment. The other renders were made in Arnold.

The original concept is from the incredible artist Baldi Konijn
https://www.artstation.com/baldi-konijn

Main render with enviroment

Main render with enviroment

Main render closeup

Main render closeup

Turnaround

Render with views

Render with views

Wireframe

Wireframe

Posed views

Posed views

Posed Wireframe

Posed Wireframe

Breakdown

Breakdown

Sculpt!

Sculpt!

Also trying some cool shaders

Also trying some cool shaders